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	<title>InspiritGames Developers Blog</title>
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	<link>http://inspiritgames.com/blog</link>
	<description>Game development and 3d technology</description>
	<lastBuildDate>Fri, 16 Nov 2012 20:33:14 +0000</lastBuildDate>
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		<title>Flea Runner game in development.</title>
		<link>http://inspiritgames.com/blog/2012/11/flea-runner-game-in-development/</link>
		<comments>http://inspiritgames.com/blog/2012/11/flea-runner-game-in-development/#comments</comments>
		<pubDate>Fri, 16 Nov 2012 20:33:14 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=235</guid>
		<description><![CDATA[Good news we started development of new very cool game. Flea Runner is cross between an action packed platformer and a fast paced endless runner. The objective of the game is to try and out run the flea comb that is chasing you. The game is set within a city landscape on top of Rex [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2012/11/flea-runner-game-in-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WipeIt mobile game for kids.</title>
		<link>http://inspiritgames.com/blog/2012/08/wipeit-mobile-game-for-kids/</link>
		<comments>http://inspiritgames.com/blog/2012/08/wipeit-mobile-game-for-kids/#comments</comments>
		<pubDate>Fri, 24 Aug 2012 14:22:17 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[starling]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=225</guid>
		<description><![CDATA[Our team released new mobile game for kids. WipeIt game based on AIR and use Starling for Stage3d rendering. An interactive learning game for kids aged 1+. At 1 year old, children develop finger movements and cognitive activities. They investigate, learn and understand the world around them, learn the colors. In this funny animal learning [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2012/08/wipeit-mobile-game-for-kids/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bulldozer Snake released</title>
		<link>http://inspiritgames.com/blog/2011/07/bulldozer-snake-released/</link>
		<comments>http://inspiritgames.com/blog/2011/07/bulldozer-snake-released/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 23:02:36 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=219</guid>
		<description><![CDATA[This week our snake game remake was finally released at inspirit-flash-games.com. Our team has decided to self-distribute this mini game, instead of selling primary/exclusive license sponsorships (this moment we accept site-lock bids only). Self-distributing will allow us develop better promotional strategies for our next game, which is on the way already. Bulldozer Snake is based [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2011/07/bulldozer-snake-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash 3d Sokoban With Alternativa3d and Animated Character</title>
		<link>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-with-alternativa3d-and-animated-character/</link>
		<comments>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-with-alternativa3d-and-animated-character/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 23:19:50 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[Alternativa3d]]></category>
		<category><![CDATA[black voodoo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[textures]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=209</guid>
		<description><![CDATA[Previous posts focused on Sokoban game like simple Prototype and then prototype with textures was prepared without refreshing any documentation for A3d. Well I checked A3d examples and found that there is SkyBox feature. And it is really easy to add animated characters to scene, and then choose prepared animation. And it is better to [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-with-alternativa3d-and-animated-character/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Flash 3d Sokoban Prototype With Alternativa3d Textured Version</title>
		<link>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-prototype-with-alternativa3d-textured-version/</link>
		<comments>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-prototype-with-alternativa3d-textured-version/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 17:49:19 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[Alternativa3d]]></category>
		<category><![CDATA[flash 3d]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[textures]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=197</guid>
		<description><![CDATA[Emanuele Feronato added textures and some environment to Sokoban game prototype made with Flare3D. I reproduced this prototype on Alternativa3D engine. And here you can find it: Generally this port is bit different from Emanuele&#8217;s version. I can&#8217;t find information about feature like SkyBox in Alternativa3D, so this feature coded manually. Another difference is camera [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-prototype-with-alternativa3d-textured-version/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flash 3d Sokoban Prototype With Alternativa3d</title>
		<link>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-prototype-with-alternativa3d/</link>
		<comments>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-prototype-with-alternativa3d/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 15:31:45 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[Alternativa3d]]></category>
		<category><![CDATA[flash 3d]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=164</guid>
		<description><![CDATA[Emanuele Feronato italian geek and PROgrammer prepared two great blog posts with Sokoban game prototype. As all of his examples Sokoban prototypes have good code and can be clearly understood. Here are links to them: Flash 3D Sokoban prototype with Flare3D and Flash 3D Sokoban prototype with Away3D We have reproduced this prototype using Alternativa3D [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2011/02/flash-3d-sokoban-prototype-with-alternativa3d/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Unicode range generator for AS3</title>
		<link>http://inspiritgames.com/blog/2010/09/unicode-range-generator-for-as3/</link>
		<comments>http://inspiritgames.com/blog/2010/09/unicode-range-generator-for-as3/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 19:40:58 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Fonts]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Embed]]></category>
		<category><![CDATA[Flex 4]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=120</guid>
		<description><![CDATA[Handy Unicode range generator for font-embedding into AS3 and/or Flex applications.]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2010/09/unicode-range-generator-for-as3/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Flex framework configuration file</title>
		<link>http://inspiritgames.com/blog/2010/09/flex-framework-configuration-file/</link>
		<comments>http://inspiritgames.com/blog/2010/09/flex-framework-configuration-file/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 22:56:30 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Config]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=111</guid>
		<description><![CDATA[[xml] < ?xml version="1.0"?> 10.0.0 true en_US false true libs/player/{targetPlayerMajorVersion}.{targetPlayerMinorVersion}/playerglobal.swc false libs libs/player libs/player/{targetPlayerMajorVersion}.{targetPlayerMinorVersion} locale/{locale} http://ns.adobe.com/mxml/2009 mxml-2009-manifest.xml library://ns.adobe.com/flex/spark spark-manifest.xml library://ns.adobe.com/flex/mx mx-manifest.xml http://www.adobe.com/2006/mxml mxml-manifest.xml true true true true true true false themes/Spark/spark.css false true 20 1000 flash.fonts.JREFontManager flash.fonts.BatikFontManager flash.fonts.AFEFontManager flash.fonts.CFFFontManager false true true true true true true true true true true false false true true false [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2010/09/flex-framework-configuration-file/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Embedding fonts into pure ActionScript 3 project</title>
		<link>http://inspiritgames.com/blog/2010/09/embed-fonts-into-pure-as3-project/</link>
		<comments>http://inspiritgames.com/blog/2010/09/embed-fonts-into-pure-as3-project/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 14:32:12 +0000</pubDate>
		<dc:creator>InspiritGames</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Fonts]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Embed]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://inspiritgames.com/blog/?p=9</guid>
		<description><![CDATA[[as3] [Embed(source="pathToTtfFile", fontName="FontName", mimeType="application/x-font- truetype")] [/as3] [as3] [Embed(systemFont="systemName", fontName="FontName", mimeType="application/x-font")] private static var font:Class; [/as3] [as3] [Embed(source="pathToTtfFile", fontName="FontName", mimeType="application/x-font- truetype")] private static var fontName:Class; [/as3] [as3] // dentifierName is Movieclip AS3 Identifier value [Embed(source="mySWF.swf#identifierName")] private var MyFontHolder:Class; [/as3] [as3] package { import flash.display.GradientType; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.geom.Matrix; import flash.text.AntiAliasType; import flash.text.Font; [...]]]></description>
		<wfw:commentRss>http://inspiritgames.com/blog/2010/09/embed-fonts-into-pure-as3-project/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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